![]() ![]() Add details layer by layer, from general to specific. Using a variety of modeling tools, modify the form again to incorporate details. Now, we approach the most difficult and unquestionably the most fun part. Those are to be done later.Īdding Details, Details and more Details Avoid worrying about details at this stage. Tools like extrude, loop cut, scale and grab are very handy for this. Take the primitive and start modifying it to capture the essential form of your subject. In an instant a ball can be made out of a sphere. ![]() With a little adjustment, a torus forms a good doughnut. A gun is a cinch to model using a cylinder. But, in many cases, selecting other form of primitives would cut out most of the modeling required. The cube is the most flexible primitive available and is suitable to almost all form of subjects. Select the proper primitive for your work. Layer by layer, details are added until the required amount of detail is achieved. Finally, on this form, we go to the nearly recursive process of adding details. Don't delve on details here, those are to be tackled later. Then, from the primitive, using a variety of tools, mold the essential form of your model. Most start with a box and generally a good primitive to start. With box modeling, start with a primitive that is appropriate for your subject. Being ready will save you a lot of complications later. Gather references and make a general plan on how to tackle the modeling phase. 2.3 Adding Details, Details and more Detailsīefore doing any modeling, it is vital to plan first. ![]()
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