![]() ![]() Ingesting the green water has a chance to infect the player with the Ancient Flu, a deadly illness that makes the character develop nasty green protusions on their face and periodically release bursts of contagious, toxic phlegm. The players can unlock these doors again by damaging the vines and freeing the door. The Living Infinite is a mysterious undersea trench that has already claimed the lives of many brave explorers and. Your submarine is, of course, you and your crew-mates main means of exploring The Living Infinite. Here you will find information/links on all of the currently available submarines in We Need to Go Deeper. In We Need to Go Deeper, all the best loot hides below the reflective surface of a fearsome body of water. The Submarines/Vessels of We Need to Go Deeper. The water in this biome is loaded with spores, too much causes acid spitting plants to grow in your sub, and much like the Frozen Waters, the doors will get locked, covered in vines. Gamepedia and the game’s developer Deli Interactive are pleased to announce the Official We Need to Go Deeper Wiki. Calling All Wiki Folks Help the WNTGD Wiki As some of you may know, the fine folks at have been hosting our games Official Wiki for some time now. Also features acid spitting plants attacking a player. The boss of the Ancient Abyss is The Sleepy Giant. To be successful in your mission, you and your crew will have to work together to pilot. difficulty system we call the 'AI Dungeon Master. Utilizing roguelike elements, We Need to Go Deeper rests under the control of a reactive. Random levels, enemies, biomes, and expeditions. the mindset of having friends scream at each other. In the game, you and your crew must embark on many voyages into a mysterious undersea trench known as The Living Infinite. Designed with human interaction in mind, We Need to Go Deeper was created under. Perhaps most fascinating, however, is that many creatures that were once believed to be extinct have managed to survive and prosper in this environment, together with incredible animals never before seen. We Need to go Deeper is a 2-4-player cooperative submarine rogue-like set in a Verne-inspired undersea universe. It's a beautiful biome rich with flora and fauna alike, where the walls are covered in lush vines and plant life, and the spore ridden water features a characteristic green color. Turns out the farther down you go the worse it gets Who would have thoughtLISTEN TO DISTRACTIBLE. It can be applied to an engine room console to give an extra unit of power to the applied console. The battery can also be found in different Undersea Civilizations for purchase. Prices are calculated by using the following formula: Base Price × Number of Players, and if a player has a Translation Book, the prices will be halved.The Ancient Abyss biome appears as one of the fourth biomes in the current game. The battery is a rare pickup found in caves (in all depths). Potions and Upgrades can be bought in there and rarely, one may come across a Recruitable NPC. There is, however, one exception to this: a fallen submarine lying deep inside the trench, the rusty grave of the first crew to ever uncover what rests in the bottom of The Living Infinite - The Nautilus.Īll Civilizations, with the sole exception of The Nautilus, have a shop on them, generally at the far right of the area. You can interact with the NPCs to talk to them or with the shops to buy potions, upgrades or, rarely, Recruitable NPCs. With the exception that instead of enemies, there are passive NPCs, as well as shops. Feel free to discuss anything regarding The We Need to Go Deeper Wiki in this thread. ![]() Civilizations were a feature introduced in update 0.7.2 and function similarly to caves. ![]()
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